Just thought I’d make the announcement here. This may be open-world or include a scripted storyline, depending on what’s possible with the developer toolkit.
the Stormlands, the Riverlands) and recreate major and minor armies/houses using the game’s spectacular equipment and combat system. Once KC:D is released and I have a better idea what limitations/capabilities there are with the modding tools, I’ll continue posting updates, news, and plans here.įor the time being, the plan is to focus on a specific region of Westeros (e.g.
It will be realism-based and not full of magic, dragons, or any heavy focus on fantasy. The mod will be focused primarily on armies and combat using weapons, armor, and general aesthetics from the TV series. For an example of the quality and attention to detail you can expect to see, please view the mod page and media below: Based on the Game of Thrones universe, my project has been featured in PC Gamer, EuroGamer, and ranked in the Top 50 mods at ModDB.Īfter several years of development & releases on the Attila: Total War engine, I decided to port the Seven Kingdoms project to KC:D and will be beginning development after the release of the game.
I’m Blick Mang, the creator and developer of the Seven Kingdoms modification for Attila: Total War.